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Tanking Online Introduction VideoFinal Fantasy XIV - Tank Guide We collected of the best free online tank games. These games include browser games for both your computer and mobile devices, as well as apps for your Android and iOS phones and tablets. They include new tank games such as Simpocalypse and top tank games such . In this article I will talk about some of the best tank sets in the game, basically a must have for every player that plans to tank in the Elder Scrolls Online! These sets here are most commonly used in the endgame of ESO, please make sure to read all the information so you do understand in what situations you need these sets! 10/11/ · Fake tanking will never stop. However, it is sometimes hard to differentiate between newbie tank with no experience, and fake tank. Good thing is that I am a good healer, and can reliably outheal even flimsiy dps or fake tank with 16k health and 15k dps.
A set like Akaviri Dragonguard can greatly contribute to group effectiveness. There are many weapon types in The Elder Scrolls Online, each with their own advantages, disadvantages and purposes.
For tanking there are a selection of weapons that are ideal. We will discuss them here. The classic tanking weapon choice is a one-handed weapon and a shield.
This is the most common choice, and is usable for all content in the game. If you are a total beginner I highly recommend you start out using this.
There are four types of one-handed weapons in the game: swords, daggers, hammers and axes. Which one you use is irrelevant, as a tank they will all do exactly the same, so feel free to pick your favourite or simply the one that is easiest to acquire.
Shields only come in one type, just a regular shield. All one-handed weapons are blacksmithing items, while shields are woodworking items.
The one-handed and shield skill tree brings some excellent active and passives skills to the table for tanks.
The Heroic Slash skill makes sure enemies do less damage and also gives you a nice ultimate regeneration bonus. Pierce Armor lowers the resistances of the enemy and is a very effective taunt skill.
Defensive Posture increases your block mitigation even further. Next to that there are some great passives. Fortress reduces the cost of one-hand and shield abilities.
One-hand and shield is a very solid all-round choice as a tanking weapon. It is preferred by many, and you will see most tanks running around with this.
Starting out, this is definitely your go-to weapon. Ice staves are alternative weapons to one-hand and shield. Though mostly used as an off-bar second bar alternative.
Ice staves can taunt enemies by hitting them with a fully charged heavy attack, though this feature is not widely used as casting a heavy attack drops your block.
Many ice staff wielders still prefer to swap to their one-hand and shield bar or use Inner Fire to taunt enemies.
Ice staves also can change your block resource from stamina to magicka if you prefer. Though there is some debate on this.
Making magicka also your block resource means you are using the same resource for two things, draining it twice as fast. If you want to use an ice staff, but not use magicka as your block resource, simply do not unlock the Tri Focus passive.
The reason ice staves are nice is because you can use the Elemental Blockade skill. This is a ground area of effect skill. Using this skill you can trigger your weapon enchant more reliably as it can trigger your enchant with every tick of the blockade.
With an infused weapon your enchant cooldown is 5 seconds and the duration is also 5 seconds, meaning that with a well placed blockade you can get very high uptimes on your enchant.
A warning up front: do not use this if you are not an experienced player. Lightning staves have no tanking passives, and while you are on a lightning bar you can take serious damage and die easily.
Blockade of lightning can do this together with the destruction staff passives. Because of this, this weapon is only used on the second bar.
I highly discourage new players to use this weapon. Make sure you master the tanking playstyle before you try playing with such a weapon.
Tanks usually use two types of weapon enchants. One for the first bar, and one for the second bar.
The first bar is usually enchanted with a Glyph of Crushing. This enchant reduces the resistances of your enemy for 5 seconds when it triggers.
Initially it has a 10 second cooldown, but we can reduce this cooldown by using the infused trait on our weapon. We will talk about that in the next section.
On the second bar tanks usually use a Glyph of Weakening. This enchant reduces the weapon damage of the enemy, making their attacks weaker.
This is very nice in group instances, because this enchant reduces all the damage an enemy does to all players in your group.
It has a duration of 5 seconds. At this point tanks only use one trait on their weapons. This trait is infused. This means that our crusher and weakening enchants no longer have a 10 seconds cooldown, but a 5 seconds cooldown.
This is of course unrealistic in practice, but the infused trait does help a great deal in keeping your enchantment uptimes very high.
As a side-note, some users of the lightning staff prefer to use the charged trait. This trait increases the chance to apply a status effect, which helps in keeping up off-balance.
However, again, this is only for very experienced users. Active skills are skills you can put on your skill bar and cast.
As tanks we classify skills by what they do in combat. There are certain types of skills that are handy to use as a tank. I will talk about them below, creating your bars should become a lot easier knowing what kind of skills you should use.
Of course the taunt is the most important skill in the tanking toolkit. The two main ones are Pierce Armor from the one-hand and shield skill tree, and Inner Fire from the Undaunted skill tree.
Make sure that you have one taunt on each of your bars. Usually Pierce Armor on the first bar and Inner Fire on the second bar.
This is simply to make sure that you always have a taunt available. There can always be issues when swapping bars. There are even mechanics that prevent you from swapping bars.
So make sure that a taunt is always available, no matter what. Another important skill to have around is a self heal.
This heal does not need to be on the front bar, you can also have it on your second bar. Though if you are not comfortable with it on the second bar, feel free to move it around.
Self heals are only used in situations that are undesired. For instance, if your healer is dead, or if your healer is slacking.
Usually with a decent healer you should not need this skill per se, but it is always handy to have it just in case.
Below I will list the skills you can use when playing different classes:. Buffing up is one of the things that a tank should constantly be doing during fights.
The most important resistance buff to keep up are is the Major Resolve. Resource sustain skills can take many forms in this game. These abilities vary widely between classes.
This means that the way of restoring resources is also the main part that differentiates classes in the tanking role.
Let me explain their use per class:. There are a couple of debuffs a tank can put on enemies. It should always be the goal of a tank to apply as many of these debuffs as possible.
I will list them below together with the skills that can apply this debuff to an enemy. Note that I am not listing all sources of these debuffs, just the ones that make sense for tanks to use.
Usually a good tank is expected to use an ultimate which buffs the team in one way or another. The most common and best option here is the Aggressive Horn from the Assault skill line.
Edited by Odovacar on October 12, PM. If you want to achieve higher rewards it will not be easy, at first. Never give up on yourself IRL or in-game!
All you need to do is taunt enemy and do DPS. No one ever complaind for that with me. Im not using any special armor or anything else, i just know when to shield, block or dodge.
I only switch my tank build same character with normal DLC dunegons only the hard one and real tank for any veteran dungeon if Im playing with random people.
You just need to be sure that you do not suck as DD and thats it. There was a time I wasn't using taunt but I was warning people when I joined that Im not a tank and we can handle that without any problems with me.
I just warning that im rushing and I don't care if somone do not agree on this, I leave so they can find somone else.
Now I just play as tank with powerful DD and it is so much faster to complete dunegon when you got low CP people in your team.
You won't change people style of playing. Group finder sucks and you should complain about that for the most of the time.
The right group finder with correct filters can reduce the issue to the minimum. Edited by Swordancer on October 12, PM.
Because i can. In that time i could fake tank 3 dungeons, even if i fail one. Its still worth it more then randomly waiting somewhere for an hour.
That said, as a magsorc with ward and critical surge bosses dont even touch me on normal. Vet i mostly play dd or premade.
This set adds an unique debuff to the enemy, reducing their physical resistance by This can be very powerful in a stamina focused group.
Lord Warden head drops in the Imperial City Prison dungeon and the shoulder comes from the Urgarlag undaunted chest. The extra resistance from this set is very powerful and it can reduce damage taken for the group by a lot.
Bloodspawn head drops in the Spindleclutch II and the shoulder comes from the Maj undaunted chest. This is a good set as it increases ultimate regen and also increases your overall resistances almost permanently as long as you keep getting hit.
It drops in a base game dungeon and is therefore fairly easy to get, think of it as a good starter set. Mighty Chudan head drops in the Ruins of Mazzatun dungeon and the shoulder comes from the Urgarlag undaunted chest.
Then Chudan is the right set to pick, plus it also gives you an extra health bonus and the extra resistances. Swarm Mother head drops from the Spindleclutch I dungeon and the shoulder comes from the Maj undaunted chest.
This is more of a niche set if you do not have access to any ability that chains enemies. With this set you can automatically let enemies get pulled to you.
Vykosa head drops from the Moon Hunter Keep dungeon and the shoulder comes from the Urgarlag undaunted chest. This is also a very niche set, only really used to reduce incoming damage for a very short duration.
The duration of the debuff is very short and the cooldown of the set is very long, so you really have to time it right to get it right. Thurvokun head drops from the Fang Lair dungeon and the shoulder comes from the Urgarlag undaunted chest.
I'm not sure what he could come out with to save him. In dotA , using your hero to absorb enemy damage. Effective when pushing, a tanker can absorb large amounts of damage while the rest of the team can focus on killing the enemy heroes.
Pudge: Look at the lvl 1 fv tanking those creeps. What a nub. Faceless Void : stfu fattie, b0w dwn!In reference to Magic: The Gathering gameplay. What a nub. This Wettanbieter Mit Startguthaben another medium set that Hotspur Deutsch often used by a Tank to buff the groups spell or weapon damage. Holiday Ops Dec.